Thesis
Black mirror and wreck it Ralph are post modernism to different extents however neither challenge text-reader relations. They are both modernist forms (reference gaming & social media). They are stylistically Pomo (intertextuality, nostalgia, style over substance), black mirror theoretically uses Pomo ideas.
How does post modernism make text a richer experience for audience?
To what extent can some texts be considered to be post-modern?
1) Must be able to define post modernism - relationship to modernism - traditional ideas and structures - Post modernism rejects this
2) applying characteristics to text - empty, superficial, hyper real - what POMO looks like Jameson
3) apply to texts - thinking POMO - argue but this is
4) historical Revision -
Reading over notes - not recommended
Practice papers
Deciding on what words are important
Construct 3 paragraphs
Can we consider all 3 texts as post modern based only on simulation?
Fluid identities - gaming yes, you create a simulation of yourself, WIR no, BM no (links to prefer the fake)
Simulation - gaming yes, simulated worlds, people and scenarios, WIR yes, all animated
Advance in technology
Social autism
Collapse of boundaries
Audience part of text - no longer tell what is real
Prefer the fake
1982 TRON enters the game world
Exposes who we really are without social boundaries
Lack of morality
Consumerism is the only value - everything is a commodity
Media is more democratic - everyone can take part
Superficial
A detachment from reality by screens
Digimodernism continues and intensifies
Kirby
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