The Sims consist of multiple examples of post-modenism.
It is hyper-real, there are features such as aliens, wear wolves, vampires etc. You can also make the sims look anyway you want, no matter how crazy this is.
It is also a simulation, given away by the name Sims.
It could also be considered, by the way you play the game, that it is more about style over substance. This is because you could spend hours designing the person/people and their home and not really be bothered about the actual story they will live. This has developed even more over time, as you can change colours and designs of almost everything in the Sims now, whereas in the first Sims there was little to choose from.
It can be seen that the Sims does not consider morality. In the Sims you can cause death, affairs and bullies. In the newest of Sims, Sims 4, you can give your Sims traits. Some of these can be seen as immoral, e.g hates children and mean.
You can also make the Sim isolated and have individualism in the game. You could shut them off from all communication possible, give them no phone or computer. Or you could lock them in a room/house so they are trapped. This is like a panopticon - you are always watching your Sim but they cannot escape.
The Sims also collapses the boundries between real and artificial. The Sims makes you feel as though your Sims have feelings and are almost real. You are immersed into the game and want to give them the best life possible.
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